Pathfinder: Kingmaker and PoE are both fantastic games, but imo are incredibly different in what they want to be. That comes with its own strengths and weaknesses. It's a new ruleset that has been created to specifically be for video games. Something like PoE1/2 is adapting a tabletop-style game into being a video game. You're playing a digital recreation of the Pathfinder tabletop game. In a way it feels like a different genre to something like Pillars of Eternity, it's like how microsoft solitaire is just a recreation of solitaire in digital form. It can be very hard to dive into as a newbie, but it also comes with a ton of flexibility and depth. It's trying to be a digital version of the tabletop game, for all the good and bad that comes with that. IMO Pathfinder: Kingmaker's complexity is both its greatest strength and weakness. Yeah I think it's important to have proper context for how to mentally comparmentalize the games. But still, I will certainly give it a deeper shot after finishing PoE and its sequel. Compared to it, Pathfinder seems to have been written by a teenager with a grandiose syndrome and a bad taste at literature. PoE has a deeper story, with more of that harshness that you would expect from an adult game. The graphics are too cartoonish, the dialogues are juvenile and the main plot is immature too. It is too «high fantasy» to my taste, and it does not have any of the grim atmosphere that I enjoy so much in PoE. Pathfinder seems to be plaged by many false options - yes, you can opt for that, but if you do, you are going to opt into your disavantage most of the time.Īpart from that, Pathfinder seems so juvenile storywise. I have the impression that, even though PoE has much simpler systems, it has more options in the end. Maybe it is the problem of balance versus min/max mentality here. Of course, you have many, many options, but the game is constructed in such way as to make some of them obligatory. Speaking as someone who has not completed any of the mentioned games, but has a more experience with PoE, I find that many of the complexity of Pathfinder is kind redundant. For me, structure - the way that the parts of a thing relate to each other - has always been much more important than complexity. Complexity, strictly speaking, is only a matter of having many parts. I mean, the fact that something is more complex than another is not a certain sign of its quality. But I find myself wondering if that complexity really translates directly into quality. So far, I've noticed that Pathfinder has a more complex system overall. So I decided to have a look at Pathfinder before finishing PoE. ![]() Pathfinder seemed a natural choice given the clear similarities between them. I was looking for another cRPG after I finish PoE and its sequel. Instead, after submission, click the button under your post to assign the appropriate link flair, which will produce the same spoiler tags. You cannot use the above spoiler formatting to mask submission titles. ![]() Note: Spoiler tags only apply to text in the body of posts or comments, and not to titles themselves. To mark a spoiler as relevant to a specific part or subject of Pillars of Eternity, use the alternate formatting: (#s "Stuff happens") ![]() Spoiler tags can be used by typing followed immediately by (#s "xxxxxx"), with the content of your spoiler inside the quotation marks. Note that spoiler tags will not work when browsing on a mobile app, or when viewing a post from the front page of reddit, as /r/projecteternity's CSS will not apply there. r/projecteternity supports spoiler tags, which can be used to hide spoilers from other users until they mouse over the text, revealing it. ![]() Reported posts get looked at by the moderators faster.Īll content posted should be related to Pillars of Eternity and/or its sequels/expansions. Use the "Report" button to report any non-marked spoilers or other rule violations. For story spoilers in other threads, use Spoiler Tags as described in the section below. No story spoilers in titles! Mark threads or links that contain spoilers with a tag in the title. Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs. Paying homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. Welcome to the Pillars of Eternity Subreddit!
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